|Type||Video game console|
|Generation||Sixth generation era|
|First Available|| November 27, 1998|
September 9, 1999
October 14, 1999
|CPU||200 Mhz Hitachi SH4 RISC|
|Online Service|| SegaNet|
|Units Sold||10.6 million|
- CPU: SH-4 RISC|RISC CPU with 128 Bit FPU functions for 3D graphics computations (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)
- Graphics Engine: PowerVR2 CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc...) of 3-5 Mil polygons/second. Tile rendering eliminates overdraw by only drawing visible polygons. This allows more efficient use of polygons and can make games appear to have 2-4 times their actual polygon count (depending on amount of overdraw eliminated).
- Memory: Main RAM: 16 MB 64 Bit 100 MHz, Video RAM: 8 MB 4x16 Bit 100 Mhz, Sound RAM: 2 MB 16 Bit 66 MHz
- Sound Engine: Yamaha AICA Sound Processor: 22.5MHz 32-Bit ARM7 RISC CPU core, 64 channel PCM/ADPCM sampler, 128 step DSP
- GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
- GD-ROM: Holds up to 1.2 GB of data. A normal CD-ROM holds 700 megabytes.
- Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards and mouses, and more.
- Dimensions: 189 mm x 195 mm x 76 mm (7 7/16" x 7 11/16" x 3")
- Weight: 1.9 kg (4.4 lb)
- Color: Majority are white. Some late models from a sports package are black.
- Modem: Removable; Original Asia/Japan model had a 33.6 kbit/s; models released after September 9, 1999 had a 56 kbit/s modem
- Broadband: these adapters are available separately and replace the removable modem
- Color Output: Approx. 16.78 million simultaneous colors (24 bit)
- Storage: Visual Memory Unit ("VMU") 1 Mbit (128 KByte) removable storage device and 4x memory cards that hold four times as much data.